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Operation Stowaway
Case no. RA-26-0417Now taking orders

Operation Stowaway

Something crashed in the fields outside town. Something small walked away. Find it before anyone else does.

Ages
7–12
Length
10 missions
Level
Starter
Players
1–3 agents on one login

Tap-to-answer missions with plain words. Great first case.

Order the case
$79.00

Every box and envelope, the case portal for one detective login, and the parent view.

Box 1 ships first; the rest follows your detective's progress.

Give it as a gift

The case

Here's the situation

On Thursday night a meteor came down two miles outside Ridgemont. Inside it, the Agency found a tiny escape pod, open and empty. Whoever was in it is small, probably cold, and the Agency believes they are hiding in town as one of four people.

Your agent joins the Ridgemont Agency's Field Agent Program, logs in to a friendly HQ computer, and works through ten short missions: clearing suspects, decoding a letter written in an alien alphabet, and running real (safe) science tests at the kitchen table. Every mission is tap-to-answer, so younger readers can play with confidence.

Spoiler-free: everything on this page is safe for your detective to read.

What makes it special

  • Three boxes and two envelopes of mission gear by mail
  • A kid-first Agency HQ portal with big buttons and tap-to-answer missions
  • Decode letters written in a real alien alphabet
  • Hands-on kitchen-table science with a clear grown-up step marked
  • A parent view with hints, answers and shipment tracking
  • Self-paced: the next delivery ships when the last mission is accepted

What arrives

Delivered one step at a time

Box 1 ships when you order. Every delivery after that is triggered by your detective's progress, so nothing arrives before they're ready for it.

  1. 01

    Box 1, the crash site

    an agent badge, a field photo, a locked box, sealed evidence pouches, four suspect dossiers, a UV flashlight, and bonus extras like an invisible-ink pen and glow tattoos

  2. 02

    Envelope 1

    a letter written in an alphabet no one on Earth uses

  3. 03

    Box 2, the detection kit

    a real, kid-safe chemistry test for the evidence pouches, plus a magnifying glass and a disguise kit

  4. 04

    Box 3

    a care package from the Agency lab, with a "Grown-ups first" envelope on top

  5. 05

    Envelope 2

    field notes for the final missions

  • RA-26-0417 · 01
  • RA-26-0417 · 02

The portal

Where the investigation happens

A friendly agency HQ with big buttons, plain words and a small green mascot. Missions are tap-to-answer, so younger agents can play with confidence.

An illustration of the case portal. The real one unlocks as the case unfolds.

Questions about this case

Read all questions →
Is it right for a 7-year-old?

Yes. Operation Stowaway was written for ages 7 to 12. Missions are short, answers are tapped rather than typed, and every screen uses plain words. Younger agents enjoy it most with a grown-up co-agent nearby.

Do we need to buy anything?

Almost everything is in the kit. One later mission is a kitchen-science activity that needs a few common grocery items and three glass jars; we email you the short shopping list well before you need it.

Is there anything hot or messy?

One step involves warming a sugar syrup on the stove. It is clearly marked as a grown-up step, and the instructions come in a separate envelope addressed to you.

How long does it take?

Ten missions over roughly ten weeks, at your agent's own pace. A mission is usually one or two sittings of 20 to 30 minutes. Nothing runs on a timer.

Is it scary?

Not at all. The visitor is friendly and the story is about helping, keeping a secret and working things out.

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A priceless sapphire. A perfect fake. Eight weeks to find out who made the swap.

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