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The Blue Comet Heist
Case no. RPD-26-1047Now taking orders

The Blue Comet Heist

A priceless sapphire. A perfect fake. Eight weeks to find out who made the swap.

Ages
9–13
Length
8 weeks
Level
Intermediate
Players
1–3 detectives on one login

Real reading and reasoning, typed answers, a few tricky weeks.

Order the case
$79.00

Every box and envelope, the case portal for one detective login, and the parent view.

Box 1 ships first; the rest follows your detective's progress.

Give it as a gift

The case

Here's the situation

On the night of the Ridgemont Museum's 100th-anniversary gala, someone swapped the famous Blue Comet Sapphire for a flawless replica. The museum was locked. The alarms stayed quiet. Whoever did it had a key card, a plan, and a head start.

Your detective joins the Ridgemont Police Department's Detective Bureau with a real credential card and a login to the department's records computer. Evidence arrives by mail in sealed bags. Badge logs, security-camera stills, interviews and lab reports wait on screen. Every week brings one question to answer, and every answer has to be proven.

Spoiler-free: everything on this page is safe for your detective to read.

What makes it special

  • Three boxes and two envelopes of real, bagged evidence by mail
  • A police records computer just for this case: badge logs, camera archive, interviews, lab and warrants
  • Weekly reports the computer checks, with friendly feedback when a detective is close
  • A real UV light and forensics tools in the mid-case kit
  • A parent view with gentle hints, the full solution and shipment tracking
  • Self-paced: the next delivery ships when the last report is accepted

What arrives

Delivered one step at a time

Box 1 ships when you order. Every delivery after that is triggered by your detective's progress, so nothing arrives before they're ready for it.

  1. 01

    Box 1, the case file

    a detective credential card, a welcome letter from the Chief, and four bagged pieces of evidence from the museum

  2. 02

    Envelope 1

    lab paperwork and a paper trail worth reading twice

  3. 03

    Box 2, the forensics kit

    a UV light and samples for the department lab

  4. 04

    Envelope 2

    one small item that opens a new line of inquiry

  5. 05

    Box 3, case closed

    a keepsake from the case, a detective badge pin, the Chief's commendation, and a sealed envelope for later

  • RPD-26-1047 · 01
  • RPD-26-1047 · 02
  • RPD-26-1047 · 03

The portal

Where the investigation happens

A dark, official records terminal: badge logs, the camera archive, interviews, the lab and the warrant desk. Each week's report is checked the moment it's filed.

An illustration of the case portal. The real one unlocks as the case unfolds.

Questions about this case

Read all questions →
How hard is it?

It is a real investigation for confident readers aged about 9 to 13. Each week asks one clear question. If a report misses, the computer says what to look at again, and the parent view has a ladder of hints that stop short of the answer.

How much screen time is involved?

Most weeks take two to three sessions of 30 to 45 minutes, split between handling the physical evidence and searching the records computer. Nothing runs on a timer.

Can siblings play together?

Yes. One kit comes with one detective login, and it works well for two or three kids investigating together. Buy a second kit if each child wants their own credential and progress.

Is anything scary?

No. It is a jewel theft with no violence and no one gets hurt. The tone is a calm, official police file.

Do we need anything that isn't in the box?

A phone, tablet or computer with a web browser, a pencil, and somewhere safe to keep the evidence. The UV light and forensics items are included.

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Something crashed in the fields outside town. Something small walked away. Find it before anyone else does.

  • Ages 7–12
  • 10 missions
  • Starter
$79.00